********** ❤️ Health ********** ``glib.health:``: Management by scoreboard of the life of an entity. Safe kill ~~~~~~~~~ ``safe_kill``: Allows to cleanly delete an entity. This function erases the scores of the entity and teleports it to layer 0 before killing it. * Players cannot be killed * Entities with the tag ``glib.permanent`` cannot be killed * It is recommended to put the ``glib.permanent`` tag to all decorative entities (arrays, item frames etc ...) *Example:* Kill all zombies: :: # Once execute as @e[type=zombie] run function glib.health:safe_kill Time to live ~~~~~~~~~~~~ ``time_to_live``: Allows to define the time of life of the entities. * By default, this time is 10 seconds (= 200 ticks) * The entity will live before being applied the end of life action (default: function glib.health:safe_kill). * Before being applied the end of life action, the entity will receive the tag ``glib.ttl.timeOut`` during 1 tick * You can change each of the default values by opening the file and going to the "CONFIG" section. *Example:* Give the Creepers a 10 second life time: :: # At each tick execute as @e[type=creeper] run function glib.health:time_to_live Give a time to live of 20 seconds to the Cow: :: # At least once scoreboard players set @e[type=cow,tag=glib.ttl.default] glib.ttl 400 # At each tick execute as @e[type=cow] run function glib:time_to_live Give an explosion effect to Creepers at the end of their life :: # At each tick execute as @e[type=creeper] run function glib.health:time_to_live execute as @e[tag=glib.ttl.timeOut] at @s run playsound minecraft:entity.generic.explode master @a execute as @e[tag=glib.ttl.timeOut] at @s run article minecraft:explosion_emitter ~ ~ ~ Warning: if the TTL function is called twice on the same entity, its lifetime will decrease twice as fast.